Prototypes

Second Chance

A social game to aid cultural management

24.12.2013

autors: Lavoslava Benčič (visual identity), Mateusz Pankiewicz (3D modelling), Nina Zimmermann (packaging), Peter Mišic (design and gamification)
mentors: Richard Dank (technology), Peter Purg (concept and workshop coordination)
technical support: Alen Bubanja, Paul Frick (Graz University of Technology), Anton Kovač (RPS)
technology: 3D printing, laser cutting, CNC cutting
material: PLA plastic and aluminium, cardboard
dimensions: packaging: 130 x 71 x 61 mm; brick dimensions: 27 x 25 x 22 mm and 30 x 35 x 25 mm

The social game Second Chance helps users organise their space, time, money and other means once the set methods of cooperation and discussion fail. The idea arose in 2012 at the international workshop LOGOS, MultipleManifestations of Rog, which was followed by the creation of the prototype through the process GRAB.ROG.LAND, MonoMaterialiasation of Rog. The game unfolds (and the scheduling gets decided) with a single throw of two dice, one with four and one with eight sides. It was created in cooperation with students and mentors from the School of Arts at the University of Nova Gorica, Graz University of Technology and The Academy of Applied Arts in Rijeka and was supported by the European Commission. Special acknowledgments go to Lea Markežić.

Photo: Branko Čeak and Jože Maček

Photo: Branko Čeak and Jože Maček

Photo: Branko Čeak and Jože Maček

Photo: Branko Čeak and Jože Maček